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3 lines 4 dots
3 lines 4 dots







3 lines 4 dots

_rescale_for_frame_aspect_ratio_and_zoom ( 1.0, 1 ) sage: F = frame_labels ( a, b, * P. Have all coordinates greater than the coordinates of the other label.Įps – (default: 1) a parameter for how far away from the frame

3 lines 4 dots

Label_upper_right – the label for the upper right corner Have all coordinates less than the coordinates of the other label. Of the frame, as a list, tuple, or vector. Label_lower_left – the label for the lower left corner

3 lines 4 dots

Upper_right – the upper right corner of the frame, as a Lower_left – the lower left corner of the frame, as a Graphics viewing - do not use directly unless you know what you Primarily used as a helper function for creating frames for 3-D frame_labels ( lower_left, upper_right, label_lower_left, label_upper_right, eps = 1, ** kwds ) #ĭraw correct labels for a given frame in 3-D. Sage: y = var ( 'y' ) sage: plot3d ( sin ( x ^ 2 + y ^ 2 ),( x, 0, pi ),( y, 0, pi )) Graphics3d Object 2. The first and second curves have 2 control points, the third has one, A curve can have 0, 1 or 2 control points Last entry in the preceding list, and take the last point in the listĪs their opposite endpoint. All other curves assume a starting point given by the The first curve contains the endpoints as the first and last point The path is a list of curves, and each curve is a list of points. Opacity – (default: 1) if less than 1 then is Or a tuple (r, g, b) with r, g, b numbers between 0 and 1 path – a list of curves, which each is a list of points.Input is similar to bezier_path, but each point in the path andĮach control point is required to have 3 coordinates. bezier3d ( path, opacity = 1, color = 'blue', aspect_ratio =, thickness = 2, ** options ) # Includes the first point, and never the last. List of points at which to start a new line. If this is set, thisĬreates corners at smooth points in order to break the pathīound (which means a sharper peak) then there must be a corner. Max_len – (optional, default None) Maximum number This bound, then there will be a sharp corner in the path. corners ( corner_cutoff = None, max_len = None ) #įigure out where the curve turns too sharply to pretend it isĬorner_cutoff – (optional, default None) If theĬosine of the angle between adjacent line segments is smaller than In this case, we return the highest and lowest values of eachĬoordinate among all points. This is used for rendering and self should fit entirely within thisīox. Return the lower and upper corners of a 3-D bounding box for self. : for i in range ( N + 1 )]) Graphics3d Object bounding_box ( ) # : color = 'red' if - cos ( 2 * pi * i / N ) <= c else 'blue' ). If the cosine is smaller than theīound (which means a sharper peak) then no smoothing is done. (and the cosine close to 1) if the two successive segments areĪlmost aligned and close to \(\pi\) (and the cosine close to -1) if The parameter corner_cutoff is a bound for the cosine of theĪngle made by two successive segments. Thickness – (optional, default 5) diameter of the lineĬorner_cutoff – (optional, default 0.5) threshold forĪrrow_head – (optional, default False) if True make This line has a fixed diameter unaffected by transformations and Line ( points, thickness = 5, corner_cutoff = 0.5, arrow_head = False, ** kwds ) #ĭraw a 3d line joining a sequence of points. William Stein and Robert Bradshaw (2008-01): Many improvementsĬlass 2. Toggle table of contents sidebar Classes for Lines, Frames, Rulers, Spheres, Points, Dots, and Text #









3 lines 4 dots